23 July 2008

Rescue?

Session 20th July 2008

Using the tracer, they find that I am being kept close to the bow, just above the water-line.

Vee finds that she has the power to make them both invisible, but only for 12 seconds! Since this is not much help, she makes herself invisible for somewhat longer, and leads the way. She starts opening the four doors off the corridor to see if there is another staircase - one is a break room, one is bunk room and the third is a captain's study. The final room is locked, so Vee picks the lock to find a computer/satellite uplink room. So instead they go down the back stairs...

After scouting out a safe route down two decks, Vee calls Jax down, which is achieved surprisingly smoothly. At the next staircase there are stairs up and down. The stairds up lead to somewhere near the bridge, and did not appear on the ships map on the bridge. They decide to investigate later, and carry on down, where a couple of (ninja) guards seem to be suspicious, as if they have heard something. After some poncing around one of them pull out a grenade, so Vee paralyses him, then pushes him on top of his own grenade. This causes it to detonate...

It turns out that it is a flash grenade, which blinds our "heroes" for a few seconds. This gives the second guard time to sound the alarm. Bollocks!

At about this time I start to wake up (sirens will do that to you :( ). I have a splitting headache and don't seem to have any kit. I try to listen to see if anyone is near me. I am lying face-down on a massage table, and can hear people in the same room.

The others are now racing towards my prison, so I hope to take advantage of any distraction. They finally arrive, to find three ninja guards and a bloke in a lab coat with me.

I flail ineffectively during the combat, but fortunately Jax and Vee are on form, and knock out or kill the guards - the scientist escapes during the fight.

I have had one of the exploding-head devices fitted, and we surmise that it can be set off by the kit on the top deck satellite link, so we head that way. As we get to the bridge, Jax is set on by a ninja. He is bloody fast, and very hard to hit, so I leave the others too it, while I nip into the comms room to try to disable the computers - after lots of too-ing and fro-ing he takes Vee down hard, and Jax is unconcious. Meanwhile I have been in the blow-up-someone's-head room trying to make sense of the controls, which, to a man of my calibre, is ridiculously easy. Unfortunately our enemy smashes in the door at this point, but he is incredibly stupid, which causes him to attempt to stun me, rather than just kill me. This gives enough time for Jax to wake up, and for me to finish locating the bad guy's explosive device on the computer :) Jax distracts him for just long enough for me to activate it, killing him instantly. Strangely this gives me a compulsion to rip the device in my head out immediately, but this will have to wait - Vee is bleeding to death. After much fumbling with bandages Jax and I manage to stop the bleeding before she dies. In lieu of destroying the comms room, I take the hard drive for later analysis.

Only now do we realise that there is no plan in place to get us off the boat :)

Not only that, all of my kit is somewhere on the boat, probably back down on the deck that we just came from.